pon-cat

pon-cat

 

 

Concept: Smokin’ Barrel & Fube
Direction: Smaokin’ Barrel
Animation: Fube
Post-production: Smokin’ Barrel & Fube
Camera (live-action): Ype Poortinga
Motion Graphics: Smokin’ Barrel
Editing: Smokin’ Barrel
Sound Design: Wouter Tjaden
Music: Lennert Busch

Together with Smokin’ Barrel we helped Pon Cat explain in an easy and fun way some of the features of their new all-in-one software – the M3. The design of the robot went trough meticulous adjustments and the little character is going to be used in various formats. I modelled, shaded and lit the robot and did the on-set work on most of the shots.

Here is a bit of the progress:

dkralev_poncat_progress

And here are the first draft in the modelling phase:

lynx

lynx

 

Done at Fube
Sound design: Joosten Kuitenbrouwer
 
Lynx is a multi-national financial company focusing on stock markets trade. For one of our first projects at Fube, we had to highlight properly a set of powerful tools for maximizing profit and automating the trading process. I was responsible for all 3D elements used in some of the 12 movies we had to make.

Here is one full movie:
 

And here is a bit of the progress:
 
kralev_lynx_progress

rotterdam coolport

rotterdam coolport

 

 

Direction: Fube & MiloMedia
Text: CCCP
Concept: Fube & Milomedia
Production: Fube
Sound design: AnyColourYouLike

Sometimes we get approached by clients which are… well… BIG. When a company brings goods to more than 350 million consumers and moves 434.6 million tonnes per year, you can call it big. Surprisingly, The Port of Rotterdam were very friendly and clear in their requirements for the project. The result you can see here. I was involved in the production process and took care of the shading and lighting, modeling, a bit of animation and scene assembly.

Have a look at the evolution of Shot 05 from storyboard to final composite:

LaComm: Tiffany

LaComm: Tiffany

tiffanyGroupSmall

Done at Fube

This is Tiffany – the mascot of the Gift Avenue online shopping experience. Tiffany had to emanate some of the qualities of the modern shopping girl – confident, sexy and fast-paced. Working with the clients from La Comm was a pleasure and after a few turns in the design process, here she is.

 

tiffanyCloseUp

 

And here are some stages during the process:

 

tiffanyMakingOf

snowcastle residence

snowcastle residence

 
dkralev-interior

Made at Studio Magenta

For this project I had to capture the cosiness of a mountain apartment hotel. I chose for sunset light because of its comforting warm color and combined it with contrasty color scheme for more depth. Kostadin Kostadinov helped with the design and compositing. The picture on the wall is by Andrew Gonzalez. V-Ray’s super fast displacement was used for the fireplace. The carpet is made with VrayFur.

 

Here are two more images from the same project:

snowcastle_spalnianoshtAdjusted

 

snocastle_bania00opravena

asics running

asics running

Done at PostPanic
Director: Mischa Rozema
VFX supervisor: Ivor Goldberg
3D: Jeroen, Onno, Barek, Mathijs, me
2D: Erwin, Aras, Stef, Chichi

Enjoyed this project very much. Practically every little detail on the shoe was hand-modelled. Along with modelling and unwrapping, I contributed with camera tracking, various work on the render passes and very little animation.  Finally I was responsible for the fragmentation in the “macro shot”, which was a great chance to get familiar with RayFire.

 

heineken walking fridge

heineken walking fridge

 

 

Done at House of Secrets

For this project during my internship at HoS we had less than a week to work on the pitch, but managed to present a final quality shot. This project improved my shading skills in Maya considerably. I was involved in the modeling, shading and lighting part of the production. This was possible mostly because of the friendly atmosphere in House of Secrets. Working there was almost like staying at home, having fun on a personal project.

Have a look also at the tagon we made:

Personal: Fat Robot

Personal: Fat Robot

dkralev-fat-robot

This is one of the several ideas which I had in mind when I started learning 3D Max. The main source of inspiration is a memory of a MTG card. I couldn’t remember the card and the artist, but the image of a fat robot-like creature was stil vivid when I created my version. The work process took me 2 days form scratch to final render.

Just a few years later I found the name of the MTG cart – it’s Myr Enforcer and the art on it is by Greg Staples.

 

lego

lego

 

dkralev-LEGO

 

Personal project
Ever since I started exploring 3D graphics, I wanted to make a scene with LEGO. When an online speed contest with the topic “games” was announced  on 3dbg.com, I decided to use the opportunity and accomplish this little dream of mine. This was also a test with the newly introduced Physical Camera and a bunch of other new features of V-Ray. It took me one day from scratch to final render and the picture was actually the winner.

 

This is the package of my original toy along with a few steps in the process:

lego_makingOf

Personal: Protoss

Personal: Protoss

Personal: Protoss

If for some reason you haven't heard of StarCraft, you should google it now (and be sorry that you missed it when it was the coolest game for PC). As with many other gamers, I was amazed by Blizzard's product. Here is the result.