3D animation

Portfolio movies.

Sony ps vita

Sony ps vita

Client: Minivegas
My role: Lighting, Shading, Pre-compositing

With a two weeks of time between the shoot and final delivery, this spot for Sony was a nice challenge for the whole team. Thanks to the good on-set work, I could easily make the first version of the lighting and shading for the whole movie. From then on I continued improving the shading and lighting and with the rest of the Minivegas team polished the movie to it’s final look. In the last stages of the process I got a lot of little nice tips how to make images that look nice while still keeping a big level of realism. In general this is one of the most smoothly going projects I have worked on. Even in the overtime hours, I didn’t feel stress or urgency, to a big extend due to the calm attitude of the studio producers. Working with the Minivegas team was easy, fast and pretty much pure fun. Hope this can be seen also in the movie.

pon-cat

pon-cat

 

 

Concept: Smokin’ Barrel & Fube
Direction: Smaokin’ Barrel
Animation: Fube
Post-production: Smokin’ Barrel & Fube
Camera (live-action): Ype Poortinga
Motion Graphics: Smokin’ Barrel
Editing: Smokin’ Barrel
Sound Design: Wouter Tjaden
Music: Lennert Busch

Together with Smokin’ Barrel we helped Pon Cat explain in an easy and fun way some of the features of their new all-in-one software – the M3. The design of the robot went trough meticulous adjustments and the little character is going to be used in various formats. I modelled, shaded and lit the robot and did the on-set work on most of the shots.

Here is a bit of the progress:

dkralev_poncat_progress

And here are the first draft in the modelling phase:

lynx

lynx

 

Done at Fube
Sound design: Joosten Kuitenbrouwer
 
Lynx is a multi-national financial company focusing on stock markets trade. For one of our first projects at Fube, we had to highlight properly a set of powerful tools for maximizing profit and automating the trading process. I was responsible for all 3D elements used in some of the 12 movies we had to make.

Here is one full movie:
 

And here is a bit of the progress:
 
kralev_lynx_progress

rotterdam coolport

rotterdam coolport

 

 

Direction: Fube & MiloMedia
Text: CCCP
Concept: Fube & Milomedia
Production: Fube
Sound design: AnyColourYouLike

Sometimes we get approached by clients which are… well… BIG. When a company brings goods to more than 350 million consumers and moves 434.6 million tonnes per year, you can call it big. Surprisingly, The Port of Rotterdam were very friendly and clear in their requirements for the project. The result you can see here. I was involved in the production process and took care of the shading and lighting, modeling, a bit of animation and scene assembly.

Have a look at the evolution of Shot 05 from storyboard to final composite:

asics running

asics running

Done at PostPanic
Director: Mischa Rozema
VFX supervisor: Ivor Goldberg
3D: Jeroen, Onno, Barek, Mathijs, me
2D: Erwin, Aras, Stef, Chichi

Enjoyed this project very much. Practically every little detail on the shoe was hand-modelled. Along with modelling and unwrapping, I contributed with camera tracking, various work on the render passes and very little animation.  Finally I was responsible for the fragmentation in the “macro shot”, which was a great chance to get familiar with RayFire.

 

heineken walking fridge

heineken walking fridge

 

 

Done at House of Secrets

For this project during my internship at HoS we had less than a week to work on the pitch, but managed to present a final quality shot. This project improved my shading skills in Maya considerably. I was involved in the modeling, shading and lighting part of the production. This was possible mostly because of the friendly atmosphere in House of Secrets. Working there was almost like staying at home, having fun on a personal project.

Have a look also at the tagon we made:

tatra banka

tatra banka

Done at PostPanic

Director: Chris Staves
VFX supervisor: Ivor Goldberg
3D:Jeroen, Marnix, Jurrien, Mathijs, me
2D: Miro, Aras, Stef, Jord

During the first week of production for this project we got total freedom. I worked with Jurrien on the second shot and had one of my most productive weeks of modelling. When Chris came back, we already have started working on a basic lighting setup.

holland casino

holland casino

 

Done at PostPanic
Art director: Mischa Rozema.
VFX supervisor: Ivor Goldberg
3D: Jeroen, Mathijs, me
2D: Erwin, Aras, Stef

The first project on which I worked during my internship at PostPanic. The attention paid to even the smallest details was inspirational. I contributed with modelling, shading, lighting, a little bit of animation and dynamic simulations.